TOUCH-ME-NOT GAME

Aim

The aim of the project is to make a game to demonstrate the conductivity of electricity.

Problem statement

Science and technology are fun when we learn it through games. Here is a game that is related to the conduction of electricity. First, we place a zigzag conducting wire, and then we bring in a ring wire. Our task is to pass this ring wire through the zigzag wire without touching it. If it touches the wire, electricity conducts, triggering a buzzer sound and you will be eliminated from the game. The one who completes the game by moving the ring from one end of the zigzag line to the other without touching it wins the game.

Material used

Input: 2 conducting wires (One zig-zag wire, one ring wire)
Brain: TinkerSpace Brain Board
Output: Buzzer
Battery: Lithium-ion rechargeable battery

Component description
CONDUCTING WIRES

The function of conducting wire is to detect the touch of the ring wire and send the signal to the Brain unit (TinkerSpace board).

BUZZER

The function of the buzzer is to beep when the ring wire touches the conducting wire. 

TinkerSpace Brain Board

TinkerSpace board acts as brain of this project, its function is to monitor Light Sensors and control the Street light.

Battery

5V Lithium-Ion battery is used to power-up this project

Working description

Case – 1: When the two conducting wires touch each other, they conduct electricity and send the signal to the TinkerSpace sensor board (brain). The sensor board turns ON the buzzer (output).

Case – 2: When the two conducting wires do not touch each other, they donot conduct electricity. Hence the sensor board turns OFF the buzzer.

Electricity conducts —> Buzzer ON
Electricity does not conduct —> Buzzer OFF

Circuit Design (DesignSpace)

Step 1: Open TCode App -> Create New project -> Open DesignSpace

Step 2: Connect the Conducting wires to INPUT  of the Brain board.

Step 3: Connect Buzzer to Output 1 of the Brain Board.

Step 4: Connect supply and test project.

Model ideas

Plan a game using conducting wires

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